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Showing posts with the label Whitebox

AV - Asset Design, Marketplace.

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To top the day off and give the blog a little bit more attention, I want to showcase some of the assets I have been working on. Originally I was working on a more complicated asset for 2 hours every week, however I recently decided to get a lot of the smaller assets out of the way first, as I was finding myself slowly chiseling away at the intended asset list and not having much to show for it. Texturing is still quite a way off, and a lot of these assets are still in a whitebox state. The busiest, most populated level in the project will be the marketplace, which will require a lot of small assets, and a few of these I would like to show off in a blog post! Please bear in mind for the time being these are untextured save for one or two of the assets. Seconded to Crates, Barrels are an easy way to flesh out any level in almost any setting. Many games will have these be destructible or contain loot, but I'm afraid given the nature of my project I'd much rather have them ...

Design Documentation - Storyboarding

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As mentioned in a previous blog post, some time has been set aside for creating a story board that serves more as a concept reminder than a strict story board, however it does detail and annotate the introduction to the game, as well as give a brief look into player psychology and why certain concepts have been chosen. Whilst I could upload the whole storyboard, I could also keep some mystery going by only teasing you with a few select images as well! Project Management Expect to see a video blog entry detailing the blueprints I have been working on in order to create an inventory system! It's not entirely finished but it has a decent amount of functionality and had to be implemented before a crafting system could be put into place.

W/C 16th Jan - Milestones and Whiteboxing

From the start of this week, a lot of the blog will be updated based around certain milestones to try and keep the development cycle on track. The concepts have been completed along side of a design document and a lab report, so the next steps outside of research are whiteboxing. The previous posts have hinted at some of the whitebox modeling, and by the end of this week the aim is to have all of the whitebox levels completed, and production started on a trial for HUD's and UI's.  There will also be some further development on storyboarding for the scripted scenario, and a production list required for Audio, both foley and soundtrack design. The whitebox levels will serve as a starting point and a building block for architecture in the Unreal Engine, as well as being a good start to receiving feedback. As an example, if I asked a colleague and they would be unable to distinguish the castle interior to the tailoring emporium then it will be valuable feedback and easy to c...

What, more work? Off I go then!

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News, everyone! Now that all of the boring paperwork is out of the way, it's finally time for Game Development to begin! This means that the blog will be significantly more active (Very sorry for the big delay between posts) To kick things off, the name of the proposed game has been settled as Adstus Fabrica: 21 days to save the guild! As such, the old placeholder name of You Must Construct Additional Assets has gone, but the domain for the blog remains the same. And then, a little bit of teaser art! From someone who is very bad at art, so please do excuse the crummy concept art, but it is worth mentioning it is still WIP and a whitebox teaser! Just to prove that stuff is finally happening! This Friday will be our first architecture lesson where I will start piecing the core mechanics of the game together before I start with any levels, but it's going to be great for sure!