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Showing posts with the label Asset Design

AV - First Looks

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In keeping with the recent theme of AV work on the blog, I would like to finish up with a small showcase of the soundtrack, and some assets. A lot of the visuals are still a WIP and are all untextured. I quickly threw this together because I was looking to get the sound work on the blog, but unfortunately blogger doesn't allow for just sounds. There will be another post on texturing further down the line, once I am finished with most of the models. Now that I have given a good go at the AV, the blog will be a mixture and balance of Visual stuff, followed by some more architecture work and blueprints. Project Management The aim is to have the assets textured done by the 14th of April. The rest of this week (Until the 7th) will be spent getting UVWs prepared for texturing. After that, by the end of the month, I should be in a position to continue working on the game. The latter half of April will be spent getting the core mechanic of the game sorted, including a spell/abi...

w/e 22nd Jan - Project End Date Announced

This definitely doesn't bode well for the future of this project, but whilst some parts have been successful and milestones have been met, creating long term milestones is actually pretty challenging.  As an example, just how long exactly should asset production take? How long does it realistically take for level design? Just how populated should the level be? What parts should I be prioritising?  As a game that will be based mainly around its mechanic, just how much can I get away with doing? Or, alternatively, not doing? It's fine creating an amazing in-depth world filled with NPCs each with their own personality, litter floating freely through the streets, but none of that is relevant to my proposed game at all. So to see so many production blogs honing in on level design and artistic elements has thrown my time perception off. I shouldn't need to spend more than a month creating all of these assets to a 4k professional quality. That's not what this game is ab...