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Showing posts with the label Crafting

Inventory system is done! Kind of!

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I don't want to go on too long about what I have just done with the inventory system, but all being well, aside from the occasional bug that I am still looking to fix, it will be done, and I can start on the game world mechanics such as a day/night cycle, a calendar, and in-game time. Whenever the player picks up an item, there is a boolean called "Show Obtained Notification?" If this is enabled, the player will receive a small pop-up telling them what item they just obtained. If it is disabled, the item will still be added to the inventory, it just won't show the notification. There is a sort button (on the mouseover) (also, custom mouse pointer!) that when clicked will organise the inventory by the enum to the left, clicking it again will trigger a flip-flop and reverse the sort (From A-Z, then Z-A) It will sort by the item's category (What order they appear in the BP_MasterItem Category Enum) By the amount of items in a stack (From 99-1, the...

Design and Realisation - Early Inspiration Part 2, Crafting

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A few years back I was completely awe struck by a mechanic involved in Square Enix's latest MMORPG, Final Fantasy XIV: A Realm Reborn. Normally, there isn't much to management in MMO games, and this isn't really an exception, but previously in games such as Minecraft where crafting was a case of "Put X with Y in a certain pattern," Or as simple as World of Warcraft's crafting system of "Press a button done," the player was introduced to an actual puzzle. A strategy. A challenge to crafting. And I LOVE  it. This is what crafting is to a lot of games. Minecraft, 2011 Holy Potatoes! A Weapon Shop?! (Daylight Studios, PC, 2015) Before I talk about FFXIV:ARR, I must quickly tie in why this is relevant to a management sim: A beautiful quirky game called Holy Potatoes, A Weapon Shop. It's pretty cheap, the story doesn't last long, but the mechanics are fun enough to sink an easy 30 hours into if not more. I really enjoyed this game, and wou...