Posts

Showing posts with the label Game Design

Design Documentation - Storyboarding

Image
As mentioned in a previous blog post, some time has been set aside for creating a story board that serves more as a concept reminder than a strict story board, however it does detail and annotate the introduction to the game, as well as give a brief look into player psychology and why certain concepts have been chosen. Whilst I could upload the whole storyboard, I could also keep some mystery going by only teasing you with a few select images as well! Project Management Expect to see a video blog entry detailing the blueprints I have been working on in order to create an inventory system! It's not entirely finished but it has a decent amount of functionality and had to be implemented before a crafting system could be put into place.

HUD/UX Philosophies

Image
As a part of our university course, we have been tasked on an employability report in order to research and explore the (hopefully) future career of our choice. This includes things like experience, skills, and where to look for these kinds of jobs. The very first task given was to choose a specialisation. To begin with, during this course, I was very interested in 3D modelling. Unfortunately, I don’t have a creative nor artistic bone in my body, and this became apparent when I was modelling for the sake of modelling without any kind of submission or guidelines. So I turned to the other side of the course, programming. We have been taught to use Blueprints as opposed to C++ or C#, something that I am very grateful for as it served as a beginners stepping stone into the wonderful world of coding. Being able to click, drag, and piece together blueprint nodes like a puzzle made learning very easy! And a part of the project I chose for submission also used the Unreal Motion Grap...