Unfortunately, every time I screen record, the unreal engine crashes. So, I'm instead going to have to backtrack through what I have already done to try and showcase it in several screenshots instead, so that I can upload a small amount here and there whenever I have added something to the games blueprints! Woo! The following posts will be following an already existing tutorial that I will be talking through, made by user " Unreal Gaime Dev " - Please make sure to watch his tutorials and show him some love, whilst this inventory isn't clean or crisp, it is a very well functioning inventory using physical slots instead of a list. I just got done adding a very very simple currency system that currently isn't used anywhere else in the game, that's something that will come at a later date. Instead of spending two 6-hour days coding, I figured I'll stop until tomorrow and show the blog some love. The screen shot dimensions may be a little off on the ...
Following on from a small project last year; looking into start up funds, markets and jobs - this year is the official start of my proposed career. Over the course of this year, opportunities will arise to connect with people already working within the industry, and this will be the ticket in! This blog will be showcasing the work flow over the next year as a sort of portfolio and another means of being able to interact with gamers, programmers, artists and businesses. One of the first check boxes of this project is to research and aim towards a specific job role. Originally, I had a great deal of fun modelling whenever I would toy around with modelling softwares, including making a pretty sweet gun. Over the last year however, without any real project in mind, I learned the cruel reality that I am terrible at 3D modelling. I just feel as though I am constantly trying to fight with the software. Perhaps with clear objectives in creating assets for a game, I might like it a little bit...
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