Unfortunately, every time I screen record, the unreal engine crashes. So, I'm instead going to have to backtrack through what I have already done to try and showcase it in several screenshots instead, so that I can upload a small amount here and there whenever I have added something to the games blueprints! Woo! The following posts will be following an already existing tutorial that I will be talking through, made by user " Unreal Gaime Dev " - Please make sure to watch his tutorials and show him some love, whilst this inventory isn't clean or crisp, it is a very well functioning inventory using physical slots instead of a list. I just got done adding a very very simple currency system that currently isn't used anywhere else in the game, that's something that will come at a later date. Instead of spending two 6-hour days coding, I figured I'll stop until tomorrow and show the blog some love. The screen shot dimensions may be a little off on the ...
I feel as though perhaps our Architecture lecturer has this small sadistic spot in trying to make students fear and panic. If I had a pound for every time he mentioned how little time we have, I could repay my student debt. Some of it may well be true but 7 months for one level shouldn't really be a problem. Or, for the proposed idea I have, it shouldn't be a problem. Maybe this means that I'm not gonna hit high marks or the criteria to begin with? I should really catch him and talk about my plans with him just to make sure. What I have to talk about today is something I honestly expected to see in our AV lessons, not our coding lessons. Two pieces of software that are all about creating character meshes so that you don't have to. The first of which, is called "MakeHuman," an open source software developed with 12 years of body topology research by a group called the MakeHuman Team. So, I mean, I guess these are just industry people who have spent a lot o...
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