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Showing posts from March 26, 2017

Audio! Finally!

The best news first: I'm half happy with what I have as a soundtrack! Soundtrack Before I go too into what I have created, I want to acknowledge the way sound works in most recent video games. A lot of horror games in particular, and a lot of Triple A titles have orchestras at the composers whim, to be able to create atmosphere, rather than song. For example, being able to crossfade certain tracks when a player views something in the background. The most classic example of this is the jump scare in horror games, suddenly slamming down on a piano or sinister strings slowly fading in. Whilst this is a great example of what audio can do in games development, this isn't my aim with my project. Instead, I want to take a step back to the NES era of themes. I'm not suggesting I can create a theme akin to Mario, Sonic, Final Fantasy, but having a theme play in an area will be easier (and harder at the same time) for compositions sake, and perhaps for coding as well. For sure