Posts

Showing posts from October 9, 2016

Design and Realisation - The Elevator Pitch

Today we were trying to cement the idea of our abstract, and I have a clearer idea of what exactly it is I am trying to create. It won't be long until we start working on the games design document, and I am eager to see how wrong I was! The Elevator Pitch We were encouraged to use an iterative method when we came up with our small pitch of our game, to write a first draft, critically analyse it and re-write it with these critiques in mind. Unfortunately, I have been toying with this idea long before the academic year started again, and I found it somewhat difficult to 'critique' and a lot of what I re-wrote was a rewording of the same idea, it didn't seem to build on ideas or cut much out. "The player has recently taken over as manager of the towns crafting guild which has for many years been used by adventurers and royalty alike. Using various crafting skills to progress the quality of the items they craft, the player must create a myriad of items fit for