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Showing posts from January 8, 2017

What, more work? Off I go then!

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News, everyone! Now that all of the boring paperwork is out of the way, it's finally time for Game Development to begin! This means that the blog will be significantly more active (Very sorry for the big delay between posts) To kick things off, the name of the proposed game has been settled as Adstus Fabrica: 21 days to save the guild! As such, the old placeholder name of You Must Construct Additional Assets has gone, but the domain for the blog remains the same. And then, a little bit of teaser art! From someone who is very bad at art, so please do excuse the crummy concept art, but it is worth mentioning it is still WIP and a whitebox teaser! Just to prove that stuff is finally happening! This Friday will be our first architecture lesson where I will start piecing the core mechanics of the game together before I start with any levels, but it's going to be great for sure!

HUD/UX Philosophies

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As a part of our university course, we have been tasked on an employability report in order to research and explore the (hopefully) future career of our choice. This includes things like experience, skills, and where to look for these kinds of jobs. The very first task given was to choose a specialisation. To begin with, during this course, I was very interested in 3D modelling. Unfortunately, I don’t have a creative nor artistic bone in my body, and this became apparent when I was modelling for the sake of modelling without any kind of submission or guidelines. So I turned to the other side of the course, programming. We have been taught to use Blueprints as opposed to C++ or C#, something that I am very grateful for as it served as a beginners stepping stone into the wonderful world of coding. Being able to click, drag, and piece together blueprint nodes like a puzzle made learning very easy! And a part of the project I chose for submission also used the Unreal Motion Grap