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Showing posts from January 15, 2017

w/e 22nd Jan - Project End Date Announced

This definitely doesn't bode well for the future of this project, but whilst some parts have been successful and milestones have been met, creating long term milestones is actually pretty challenging.  As an example, just how long exactly should asset production take? How long does it realistically take for level design? Just how populated should the level be? What parts should I be prioritising?  As a game that will be based mainly around its mechanic, just how much can I get away with doing? Or, alternatively, not doing? It's fine creating an amazing in-depth world filled with NPCs each with their own personality, litter floating freely through the streets, but none of that is relevant to my proposed game at all. So to see so many production blogs honing in on level design and artistic elements has thrown my time perception off. I shouldn't need to spend more than a month creating all of these assets to a 4k professional quality. That's not what this game is about

W/C 16th Jan - Milestones and Whiteboxing

From the start of this week, a lot of the blog will be updated based around certain milestones to try and keep the development cycle on track. The concepts have been completed along side of a design document and a lab report, so the next steps outside of research are whiteboxing. The previous posts have hinted at some of the whitebox modeling, and by the end of this week the aim is to have all of the whitebox levels completed, and production started on a trial for HUD's and UI's.  There will also be some further development on storyboarding for the scripted scenario, and a production list required for Audio, both foley and soundtrack design. The whitebox levels will serve as a starting point and a building block for architecture in the Unreal Engine, as well as being a good start to receiving feedback. As an example, if I asked a colleague and they would be unable to distinguish the castle interior to the tailoring emporium then it will be valuable feedback and easy to ch